/*
 * Matusquela.h
 *
 *  Created on: 19/02/2013
 *      Author: eusyar
 */

#ifndef MATUSQUELA_H_
#define MATUSQUELA_H_

#include "game/entities/BaseEnemy.h"
#include "component/Moviment.h"
#include <string>
#include <vector>

using namespace std;
using namespace eats_helpers;

class Matusquela : public BaseEnemy {
public:
	Matusquela(SDL_Surface * _working, string id,int posX, int posY , int path);
	virtual ~Matusquela();

	bool onSetUp();
	bool render();

	bool getMovimentRoute(int i);

	static const string MATUSQUELA_ANIM_PATH ;
	static const int MATUSQUELA_SPEED;

	vector<Point> MATUSQUELA_RAW_ROUTE;

};

#endif /* MATUSQUELA_H_ */
